Wednesday, 12 March 2025

 

let player = { x: 100, y: 100, speed: 5, health: 100, ammo: 30, }; // Enemy AI system let enemies = []; function spawnEnemy() { let enemy = { x: Math.random() * 800, y: Math.random() * 600, speed: 2, health: 50, }; enemies.push(enemy); } // Shooting mechanics function shoot() { if (player.ammo > 0) { console.log("Player shot a bullet!"); player.ammo--; } else { console.log("Out of ammo!"); } } // Safe zone shrinking mechanics let safeZone = { x: 50, y: 50, width: 700, height: 500, }; function shrinkSafeZone() { safeZone.x += 5; safeZone.y += 5; safeZone.width -= 10; safeZone.height -= 10; console.log("Safe zone is shrinking!"); } // Game loop simulation setInterval(() => { shrinkSafeZone(); }, 10000); // Shrink safe zone every 10 seconds

0 comments:

Post a Comment